The new Metal backend in PyTorch version 1.12 enables high-performance, GPU-accelerated training using MPS Graph and the Metal Performance Shaders primitives. This new geometry pipeline replaces vertex shaders with two new shader stages - object and mesh - that enable more flexible culling and LOD selection, and more efficient geometry shading and generation. The compiler can generate GPU binaries at project build time to eliminate in-app shader compilation, helping games improve performance and reduce load times. Optimally stream asset data to Metal textures and buffers directly from storage using asynchronous I/O. Choose a combination of temporal or spatial algorithms to help boost performance. Render complex scenes in less time per frame with high-performance upscaling and anti-aliasing.
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